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  • Programmer
  • Game Developer
  • AI Designer

Programmer and contributor to the Godot Game Engine. I’ve great experience coding in GDScript, C++ and GDNative. I’ve designed AIs using State Machines, Behavior Trees, and Hierarchical Task Networks (HTN). I also have some experience using C# and Unreal Engine. I’ve worked on 3D and 2D projects in addition to UI design. I also have a taste for making art, and know how to use tools like Blender for 3D modeling and Inkscape for vector graphics.

Projects